
Is especially useful for dealing with Mechanoid on Level 6.Įnemies first introduced in Jungle Trouble. Has infinite ammo and deals slightly more than twice the amount of damage as the 9mm Pistol. 44 Pistol): Randomly drops from barrels/drums after you finish the the 9mm Pistol weapon challenge (score 500 lifetime kills with the Pistol) and upon collecting it, permanently replaces the Pistol. Hadron Particle Cannon: Does insanely massive damage and can damage many targets at once with a single shot.Hardest to obtain due to not having a guaranteed weapon pickup spawn location. M134 Minigun: Has an extremely high fire rate and does massive damage.Superiorly effective against yetis and ogres. Flamethrower: Short-ranged weapon that spews flames which deal lots of damage quickly.Rocket Launcher: Launches rockets that generate massive explosions.AA-12 Shotgun: An automatic shotgun that does way more damage than the Pump Shotgun.MG4 Machine Gun: Does heavy damage, has a rapid fire rate, and has great accuracy.AK-47: An automatic assault rifle that does decent damage and has good accuracy.Pump Shotgun: A close-range weapon that has a low fire rate but does heavy damage.Uzi: Has a high fire rate but low accuracy and a low damage output.The level select screen/weapon gallery with all weapons unlocked. Has unlimited ammo but isn't very powerful. Once collected, these weapons can be used as long as Angel has ammo for them. As the game progresses, enemies/obstacles might sometimes drop new weapons that are permanently added to Angel's arsenal when collected for the first time. In the beginning of the game, Angel starts out with one weapon, the 9mm Pistol. Factory Fury: A much larger area based inside the aliens' factory headquarters.Desert Doom: A larger desert area with some pyramids in the distance.Jungle Trouble: A somewhat small area deep within a jungle.Once you beat the game, you then unlock Nightmare Mode which is significantly harder than the normal campaign in Nightmare Mode, all enemies have far more HP than usual. If Angel runs out of lives, you have to restart the level you were on from the beginning. Angel takes damage from enemy attacks, and when her health bar is depleted she dies, loses a life, and respawns someplace close to where she died. On some occasions, you might also find a C4 Charge which can be used to destroy especially tough metal barriers.īeing a simple platformer game, Guns n' Angels uses a simple health system which includes a health bar and three lives. (killing enemies never drop powerups) These pickups can include med kits (to restore health), an extra life, different types of guns, and grenades. When Angel destroys an obstacle, it'll sometimes drop a pickup. In these levels, you don't have to kill all enemies all you have to do is get rid of the boss. (due to a programming oversight, it's actually enough just to kill the enemies spawned in the last room excluding ghosts, as ghosts spawn passively and therefore isnt mandatory vigorously tested to confirm) The second level of each world contains a boss, which you have to find and defeat. The first level of each world has only one goal: kill every enemy in the level. The game consists of three worlds, each one containing two levels. Armed to the teeth with an arsenal of various firearms, she travels the world and visits hostile jungles, deserts, and even factories to hunt down tMechanoid's toughest minions and wipe them out. Q and E or Mouse Wheel: Cycle through WeaponsĪn alien overlord named Mechanoid and his army of monsters are on the loose and plan on taking over the planet! Luckily, an action heroine named Angel has set out to stop the alien menace.Mouse: Move to Aim Guns, Click to Shoot.
